Variants
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The Complete Mahjong Curriculum

Which table are you sitting at tonight?

Each one opens a complete mahjong tradition. Sourced, taught, and ready to play.

Riichi
4P
Sanma
3P
Hong Kong
4P
Taiwan
4P
MCR
4P
Singapore
4P
Malaysian
3P
Vietnam
4P
American
4P
Tap a tile · Start In Under Ten Minutes.
Level Up

The rails get you playing tonight. Here's what comes next.

01

Learn Free

Every variant's Play Now rail is open: enough to legally start a game with friends.

Pick a Table
02

Follow the Book

The manual for all nine tables, still being written. Register interest and lock in founding supporter pricing when it's ready.

Join the Waitlist
03

Own the Tiles

Learn on the set designed to match the book: 67 custom-crafted designs, one consistent system.

Explore the Set

MAHJONG
IS NOT ONE
GAME.

It is nine and more. Four friends from different countries decide to learn mahjong together. They search online and run into conflicting guides right away: one site says a hand wins, another says it doesn't; one teaches Riichi, another teaches Hong Kong; a third leaves them wondering where the jokers even are.

Nobody knows which guide is correct.

The truth is, they all can be.

The Mahjong Archive helps you start with the right variant. Each of the nine featured traditions is taught as its own complete game, with every rule traced to an official rulebook, a tournament standard, or a clearly flagged editorial ruling where the sources are silent.

Stop searching for "mahjong rules."
Start with the right variant.

Step 01 · The Nine Tables

Meet the nine: one table at a time

A short introduction to how each tradition actually plays, then all nine side by side. Every value below comes from that variant's own chapter and its named source.

Riichi
JAPAN

Japanese Riichi

Concealed hands and the riichi declaration: a bet that locks your hand and raises the stakes for everyone. Defence is half the game: reading discards to dodge dealing in matters as much as building your own winning shape.

4 Players · 136 Tiles · 1 Yaku Min. · Difficulty ●●●●○
Learn Japanese Riichi
Sanma
JAPAN

Japanese Sanma

Riichi with one seat removed and the 2–8 of characters stripped from the set. Everything runs hotter: bonuses stack faster, hands complete sooner, and drawn North tiles are set aside for extra value.

3 Players · 108 Tiles · 1 Yaku Min. · Difficulty ●●●○○
Learn Japanese Sanma
Hong Kong
HONG KONG

Hong Kong Mahjong

The social baseline of the family: draw, discard, call your triplets openly, and race to four sets and a pair. The 3-faan gate keeps it honest: a structurally complete hand that scores under the gate is not yet a legal win.

4 Players · 144 Tiles · 3 Faan Min. · Difficulty ●○○○○
Learn Hong Kong Mahjong
Taiwan
TAIWAN

Taiwanese Mahjong

The biggest hands in the family: sixteen tiles, five sets and a pair, not the usual fourteen. There is no minimum gate at all, so a hand closes the moment it is complete and the game moves fast. The dealer also keeps the seat on every win, extending winning streaks.

4 Players · 144 Tiles · No Minimum · Difficulty ●●●○○
Learn Taiwanese Mahjong
MCR
INTERNATIONAL / CHINA

MCR / Chinese Official

The internationally governed standard: 81 named patterns and an 8-point minimum that forces real hand-building, not just completion. Built for variety: the scoring rewards a different shape every hand.

4 Players · 144 Tiles · 8 Points Min. · Difficulty ●●●●●
Learn MCR
Singapore
SINGAPORE

Singaporean Mahjong

The Hong Kong frame with a livelier bonus layer: flowers, seasons, and four animal tiles whose pairings pay out on the spot. One tai clears the gate; the bonus tiles carry the rest.

4 Players · 148 Tiles · 1 Tai Min. · Difficulty ●●○○○
Learn Singaporean Mahjong
Malaysian
MALAYSIA

Malaysian Mahjong

A three-player original on a stripped set: only the dots suit survives, joined by winds, dragons, and a flower-and-animal bonus group. The narrow suit keeps every hand fast, and the fei, a true wild, keeps it simple to learn.

3 Players · 84 Tiles · 5 Fan Min. · Difficulty ●○○○○
Learn Malaysian Mahjong
Vietnam
VIETNAM

Vietnamese Mahjong

Emperors, empresses, and eight jokers join the set, and any complete hand is a legal win. The jokers are where this variant finds its own personality: their flexible, unique use adds flavour and depth beyond a standard hand.

4 Players · 160 Tiles · No Minimum · Difficulty ●●●●●
Learn Vietnamese Mahjong
American
UNITED STATES

American Mah Jongg

A race to match a printed card, not to build free-form sets: every legal hand is one of the patterns on the year's NMJL card, with jokers filling the gaps. Each hand opens with the Charleston, structured rounds of passing tiles before the first draw.

4 Players · 152 Tiles · Match the Card · Difficulty ●●●●○
Learn American Mah Jongg

All nine, side by side

VALUES FROM THE VARIANT CHAPTERS
VariantPlayersTilesWin GateScoringLearn
Japanese Riichi41361 Yaku Min.Han & fu
Japanese Sanma31081 Yaku Min.Han & fu
Hong Kong41443 Faan Min.Faan
Taiwanese4144NoneTai
MCR / Official41448 Points Min.Points
Singaporean41481 Tai Min.Tai
Malaysian3845 Fan Min.Fan
Vietnamese4160NonePhán & Mủn
American4152Match the CardCard value + doublers
DIFFICULTY DOTS ABOVE FOLLOW THE ARCHIVE'S OWN HONEST 1–5 RATING · TAIWANESE HANDS USE 16 TILES (5 SETS + PAIR)
The Mahjong Archive

Nine Ways to Play Mahjong

The Boardgamers' Approach to Learning the Popular Mahjong Variants
Step 02 · The Book · Coming Soon

Graduate from the rails.

Written like a boardgame rulebook, not a wiki. Every variant gets the same six-part structure, so once you have learned one chapter, you know your way around all nine.

Play Now rails in every chapter: the same quick-starts you used here, in print.
Full rules behind the rail: setup, flow, calls, scoring, and the edge cases that end table arguments.
Sourced throughout: WRC 2025, HKMA 2022, ZC 2021, NMJL, and named community authorities.
Step 03 · The Tile Set · Coming Soon

67 custom-crafted designs, one complete system

Dots, bamboo, characters, winds, dragons, plus every regional bonus tile the nine traditions call for, from Malaysian animals to Vietnamese jokers. Color is rule, not decoration: each face follows the same fundamentals the curriculum teaches.

Riichi
Sanma
Hong Kong
Taiwan
MCR
Singapore
Malaysian
Vietnam
American

Every diagram in the book uses these exact faces: what you learn on the page is what you will hold at the table.

Join the Waitlist
9Traditions Taught
100%Source-Traced
67Custom Tile Designs
<10 MinTo First Hand
Frequently Asked

The questions every new player has

Is mahjong the same everywhere?

No. Mahjong is a family of related games, not one game with regional accents. Japanese Riichi, Hong Kong Mahjong, and American Mah Jongg use different tiles, different winning conditions, and completely different scoring, and a hand that wins at one table can be worthless, or even illegal, at another. Treating "mahjong" as one game is the single most common source of confusion for new players.

Why do mahjong rules seem to contradict each other online?

Because most guides do not name which variant they are teaching. A page written for Hong Kong Mahjong and a page written for Riichi will give genuinely different, non-overlapping rules, but if neither names its variant, they read as contradictions instead of two correct answers to two different questions. The Archive names the variant in every single rule statement for exactly this reason.

Is there one correct way to score a mahjong hand?

Not even within a single game. Mahjong is traditionally a game the table agrees on: house rules, local scoring quirks, and optional add-ons have always been part of it, even within one named variant. What this site provides is not "the one true ruling," but the clearest baseline for each variant, sourced to a named authority where one exists, with any editorial ruling stated plainly as a ruling rather than passed off as universal fact.

What's the difference between Chinese, Japanese, and American mahjong?

Broadly: Chinese-family variants (Hong Kong, MCR, Taiwanese, Singaporean, Malaysian) tend to score by counting patterns in the completed hand, with faan or fan systems. Japanese Riichi and Sanma add a concealed-hand declaration system and a han and fu scoring structure. American Mah Jongg breaks from both, with no sequences and no free-form hands, just matching one of the patterns printed on that year's card. Each has its own full breakdown in the comparison matrix and its own variant chapter.

Which mahjong variant should I learn first?

Depends on what you want. Hong Kong Mahjong is the most widely recognized starting point and the closest to what most people picture as "mahjong." Malaysian is faster and simpler to pick up with a smaller tile set. Riichi has the steepest learning curve but the deepest strategy, and it is also the variant with the most platforms to actually play it online, which has made it the fastest-growing variant in the West in recent years. The comparison matrix and difficulty ratings on this page are built to help you pick based on your own group, not a generic recommendation.

How many tiles are in a mahjong set?

It depends on the variant, which is exactly the kind of question a single flat answer gets wrong. Riichi uses 136. Sanma uses 108. Hong Kong, MCR, and Taiwanese use 144. Singaporean uses 148. Malaysian uses 84. Vietnamese uses 160. American Mah Jongg uses 152. There is no universal number; see each variant's own chapter for its exact composition.

Are these the official rules?

Every rule on this site traces to a named source: a tournament rulebook, a national federation's published rules, or an explicit editorial ruling where the sources are silent or conflicting. Nothing here is guessed, and nothing is presented as universal when it is actually one variant's rule. Where an official governing body exists, we cite it. Where it does not, we say so.

This site is free, and it always will be. If the sourcing and research here have helped your game night, Support the Archive to help keep it that way.